drm/xe/xe3: Recognize 3DSTATE_COARSE_PIXEL in LRC dumps

Xe3 adds a new 3DSTATE_COARSE_PIXEL state instruction as part of the
render engine LRC.  Ensure we can recognize and report this properly in
the LRC dumps.

Bspec: 65182, 73415
Reviewed-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20250307190754.678376-2-matthew.d.roper@intel.com
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
This commit is contained in:
Matt Roper
2025-03-07 11:07:55 -08:00
parent b4b05e53b5
commit 3b545b216c
2 changed files with 2 additions and 0 deletions

View File

@@ -137,6 +137,7 @@
#define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81)
#define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82)
#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83)
#define CMD_3DSTATE_COARSE_PIXEL GFXPIPE_3D_CMD(0x0, 0x89)
#define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0)
#define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4)

View File

@@ -1445,6 +1445,7 @@ static int dump_gfxpipe_command(struct drm_printer *p,
MATCH3D(3DSTATE_CLIP_MESH);
MATCH3D(3DSTATE_SBE_MESH);
MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER);
MATCH3D(3DSTATE_COARSE_PIXEL);
MATCH3D(3DSTATE_DRAWING_RECTANGLE);
MATCH3D(3DSTATE_CHROMA_KEY);