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drm/xe/xe3: Recognize 3DSTATE_COARSE_PIXEL in LRC dumps
Xe3 adds a new 3DSTATE_COARSE_PIXEL state instruction as part of the render engine LRC. Ensure we can recognize and report this properly in the LRC dumps. Bspec: 65182, 73415 Reviewed-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250307190754.678376-2-matthew.d.roper@intel.com Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
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@@ -137,6 +137,7 @@
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#define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81)
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#define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82)
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#define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83)
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#define CMD_3DSTATE_COARSE_PIXEL GFXPIPE_3D_CMD(0x0, 0x89)
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#define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0)
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#define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4)
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@@ -1445,6 +1445,7 @@ static int dump_gfxpipe_command(struct drm_printer *p,
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MATCH3D(3DSTATE_CLIP_MESH);
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MATCH3D(3DSTATE_SBE_MESH);
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MATCH3D(3DSTATE_CPSIZE_CONTROL_BUFFER);
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MATCH3D(3DSTATE_COARSE_PIXEL);
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MATCH3D(3DSTATE_DRAWING_RECTANGLE);
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MATCH3D(3DSTATE_CHROMA_KEY);
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