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		fa3a5a1880
		
	
	
	
	
		
			
			No timer must be left running when the device goes away. Signed-off-by: Oliver Neukum <oneukum@suse.com> Reported-and-tested-by: syzbot+b6c55daa701fc389e286@syzkaller.appspotmail.com Cc: stable@vger.kernel.org Link: https://lore.kernel.org/r/1573726121.17351.3.camel@suse.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
		
			
				
	
	
		
			557 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			557 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0-or-later
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| /*
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|  *  Force feedback support for memoryless devices
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|  *
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|  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
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|  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
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|  */
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| 
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| /*
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|  */
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| 
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| /* #define DEBUG */
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| 
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| #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
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| 
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| #include <linux/slab.h>
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| #include <linux/input.h>
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| #include <linux/module.h>
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| #include <linux/mutex.h>
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| #include <linux/spinlock.h>
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| #include <linux/jiffies.h>
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| #include <linux/fixp-arith.h>
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| 
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| MODULE_LICENSE("GPL");
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| MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
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| MODULE_DESCRIPTION("Force feedback support for memoryless devices");
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| 
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| /* Number of effects handled with memoryless devices */
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| #define FF_MEMLESS_EFFECTS	16
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| 
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| /* Envelope update interval in ms */
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| #define FF_ENVELOPE_INTERVAL	50
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| 
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| #define FF_EFFECT_STARTED	0
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| #define FF_EFFECT_PLAYING	1
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| #define FF_EFFECT_ABORTING	2
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| 
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| struct ml_effect_state {
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| 	struct ff_effect *effect;
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| 	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
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| 	int count;		/* loop count of the effect */
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| 	unsigned long play_at;	/* start time */
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| 	unsigned long stop_at;	/* stop time */
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| 	unsigned long adj_at;	/* last time the effect was sent */
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| };
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| 
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| struct ml_device {
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| 	void *private;
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| 	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
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| 	int gain;
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| 	struct timer_list timer;
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| 	struct input_dev *dev;
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| 
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| 	int (*play_effect)(struct input_dev *dev, void *data,
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| 			   struct ff_effect *effect);
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| };
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| 
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| static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
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| {
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| 	static const struct ff_envelope empty_envelope;
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| 
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| 	switch (effect->type) {
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| 	case FF_PERIODIC:
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| 		return &effect->u.periodic.envelope;
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| 
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| 	case FF_CONSTANT:
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| 		return &effect->u.constant.envelope;
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| 
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| 	default:
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| 		return &empty_envelope;
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| 	}
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| }
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| 
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| /*
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|  * Check for the next time envelope requires an update on memoryless devices
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|  */
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| static unsigned long calculate_next_time(struct ml_effect_state *state)
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| {
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| 	const struct ff_envelope *envelope = get_envelope(state->effect);
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| 	unsigned long attack_stop, fade_start, next_fade;
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| 
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| 	if (envelope->attack_length) {
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| 		attack_stop = state->play_at +
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| 			msecs_to_jiffies(envelope->attack_length);
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| 		if (time_before(state->adj_at, attack_stop))
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| 			return state->adj_at +
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| 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
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| 	}
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| 
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| 	if (state->effect->replay.length) {
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| 		if (envelope->fade_length) {
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| 			/* check when fading should start */
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| 			fade_start = state->stop_at -
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| 					msecs_to_jiffies(envelope->fade_length);
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| 
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| 			if (time_before(state->adj_at, fade_start))
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| 				return fade_start;
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| 
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| 			/* already fading, advance to next checkpoint */
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| 			next_fade = state->adj_at +
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| 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
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| 			if (time_before(next_fade, state->stop_at))
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| 				return next_fade;
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| 		}
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| 
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| 		return state->stop_at;
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| 	}
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| 
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| 	return state->play_at;
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| }
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| 
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| static void ml_schedule_timer(struct ml_device *ml)
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| {
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| 	struct ml_effect_state *state;
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| 	unsigned long now = jiffies;
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| 	unsigned long earliest = 0;
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| 	unsigned long next_at;
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| 	int events = 0;
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| 	int i;
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| 
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| 	pr_debug("calculating next timer\n");
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| 
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| 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
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| 
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| 		state = &ml->states[i];
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| 
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| 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
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| 			continue;
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| 
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| 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
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| 			next_at = calculate_next_time(state);
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| 		else
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| 			next_at = state->play_at;
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| 
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| 		if (time_before_eq(now, next_at) &&
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| 		    (++events == 1 || time_before(next_at, earliest)))
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| 			earliest = next_at;
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| 	}
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| 
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| 	if (!events) {
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| 		pr_debug("no actions\n");
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| 		del_timer(&ml->timer);
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| 	} else {
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| 		pr_debug("timer set\n");
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| 		mod_timer(&ml->timer, earliest);
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| 	}
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| }
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| 
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| /*
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|  * Apply an envelope to a value
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|  */
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| static int apply_envelope(struct ml_effect_state *state, int value,
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| 			  struct ff_envelope *envelope)
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| {
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| 	struct ff_effect *effect = state->effect;
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| 	unsigned long now = jiffies;
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| 	int time_from_level;
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| 	int time_of_envelope;
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| 	int envelope_level;
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| 	int difference;
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| 
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| 	if (envelope->attack_length &&
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| 	    time_before(now,
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| 			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
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| 		pr_debug("value = 0x%x, attack_level = 0x%x\n",
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| 			 value, envelope->attack_level);
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| 		time_from_level = jiffies_to_msecs(now - state->play_at);
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| 		time_of_envelope = envelope->attack_length;
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| 		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
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| 
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| 	} else if (envelope->fade_length && effect->replay.length &&
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| 		   time_after(now,
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| 			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
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| 		   time_before(now, state->stop_at)) {
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| 		time_from_level = jiffies_to_msecs(state->stop_at - now);
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| 		time_of_envelope = envelope->fade_length;
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| 		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
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| 	} else
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| 		return value;
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| 
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| 	difference = abs(value) - envelope_level;
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| 
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| 	pr_debug("difference = %d\n", difference);
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| 	pr_debug("time_from_level = 0x%x\n", time_from_level);
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| 	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
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| 
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| 	difference = difference * time_from_level / time_of_envelope;
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| 
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| 	pr_debug("difference = %d\n", difference);
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| 
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| 	return value < 0 ?
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| 		-(difference + envelope_level) : (difference + envelope_level);
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| }
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| 
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| /*
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|  * Return the type the effect has to be converted into (memless devices)
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|  */
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| static int get_compatible_type(struct ff_device *ff, int effect_type)
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| {
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| 
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| 	if (test_bit(effect_type, ff->ffbit))
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| 		return effect_type;
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| 
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| 	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
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| 		return FF_RUMBLE;
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| 
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| 	pr_err("invalid type in get_compatible_type()\n");
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| 
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| 	return 0;
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| }
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| 
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| /*
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|  * Only left/right direction should be used (under/over 0x8000) for
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|  * forward/reverse motor direction (to keep calculation fast & simple).
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|  */
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| static u16 ml_calculate_direction(u16 direction, u16 force,
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| 				  u16 new_direction, u16 new_force)
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| {
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| 	if (!force)
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| 		return new_direction;
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| 	if (!new_force)
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| 		return direction;
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| 	return (((u32)(direction >> 1) * force +
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| 		 (new_direction >> 1) * new_force) /
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| 		(force + new_force)) << 1;
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| }
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| 
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| #define FRAC_N 8
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| static inline s16 fixp_new16(s16 a)
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| {
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| 	return ((s32)a) >> (16 - FRAC_N);
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| }
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| 
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| static inline s16 fixp_mult(s16 a, s16 b)
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| {
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| 	a = ((s32)a * 0x100) / 0x7fff;
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| 	return ((s32)(a * b)) >> FRAC_N;
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| }
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| 
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| /*
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|  * Combine two effects and apply gain.
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|  */
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| static void ml_combine_effects(struct ff_effect *effect,
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| 			       struct ml_effect_state *state,
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| 			       int gain)
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| {
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| 	struct ff_effect *new = state->effect;
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| 	unsigned int strong, weak, i;
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| 	int x, y;
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| 	s16 level;
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| 
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| 	switch (new->type) {
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| 	case FF_CONSTANT:
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| 		i = new->direction * 360 / 0xffff;
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| 		level = fixp_new16(apply_envelope(state,
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| 					new->u.constant.level,
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| 					&new->u.constant.envelope));
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| 		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
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| 		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
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| 		/*
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| 		 * here we abuse ff_ramp to hold x and y of constant force
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| 		 * If in future any driver wants something else than x and y
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| 		 * in s8, this should be changed to something more generic
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| 		 */
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| 		effect->u.ramp.start_level =
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| 			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
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| 		effect->u.ramp.end_level =
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| 			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
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| 		break;
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| 
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| 	case FF_RUMBLE:
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| 		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
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| 		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
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| 
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| 		if (effect->u.rumble.strong_magnitude + strong)
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| 			effect->direction = ml_calculate_direction(
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| 				effect->direction,
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| 				effect->u.rumble.strong_magnitude,
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| 				new->direction, strong);
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| 		else if (effect->u.rumble.weak_magnitude + weak)
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| 			effect->direction = ml_calculate_direction(
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| 				effect->direction,
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| 				effect->u.rumble.weak_magnitude,
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| 				new->direction, weak);
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| 		else
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| 			effect->direction = 0;
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| 		effect->u.rumble.strong_magnitude =
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| 			min(strong + effect->u.rumble.strong_magnitude,
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| 			    0xffffU);
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| 		effect->u.rumble.weak_magnitude =
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| 			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
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| 		break;
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| 
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| 	case FF_PERIODIC:
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| 		i = apply_envelope(state, abs(new->u.periodic.magnitude),
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| 				   &new->u.periodic.envelope);
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| 
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| 		/* here we also scale it 0x7fff => 0xffff */
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| 		i = i * gain / 0x7fff;
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| 
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| 		if (effect->u.rumble.strong_magnitude + i)
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| 			effect->direction = ml_calculate_direction(
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| 				effect->direction,
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| 				effect->u.rumble.strong_magnitude,
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| 				new->direction, i);
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| 		else
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| 			effect->direction = 0;
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| 		effect->u.rumble.strong_magnitude =
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| 			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
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| 		effect->u.rumble.weak_magnitude =
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| 			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
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| 		break;
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| 
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| 	default:
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| 		pr_err("invalid type in ml_combine_effects()\n");
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| 		break;
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| 	}
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| 
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| }
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| 
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| 
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| /*
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|  * Because memoryless devices have only one effect per effect type active
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|  * at one time we have to combine multiple effects into one
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|  */
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| static int ml_get_combo_effect(struct ml_device *ml,
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| 			       unsigned long *effect_handled,
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| 			       struct ff_effect *combo_effect)
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| {
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| 	struct ff_effect *effect;
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| 	struct ml_effect_state *state;
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| 	int effect_type;
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| 	int i;
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| 
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| 	memset(combo_effect, 0, sizeof(struct ff_effect));
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| 
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| 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
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| 		if (__test_and_set_bit(i, effect_handled))
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| 			continue;
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| 
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| 		state = &ml->states[i];
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| 		effect = state->effect;
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| 
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| 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
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| 			continue;
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| 
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| 		if (time_before(jiffies, state->play_at))
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| 			continue;
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| 
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| 		/*
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| 		 * here we have started effects that are either
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| 		 * currently playing (and may need be aborted)
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| 		 * or need to start playing.
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| 		 */
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| 		effect_type = get_compatible_type(ml->dev->ff, effect->type);
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| 		if (combo_effect->type != effect_type) {
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| 			if (combo_effect->type != 0) {
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| 				__clear_bit(i, effect_handled);
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| 				continue;
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| 			}
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| 			combo_effect->type = effect_type;
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| 		}
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| 
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| 		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
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| 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
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| 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
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| 		} else if (effect->replay.length &&
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| 			   time_after_eq(jiffies, state->stop_at)) {
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| 
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| 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
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| 
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| 			if (--state->count <= 0) {
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| 				__clear_bit(FF_EFFECT_STARTED, &state->flags);
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| 			} else {
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| 				state->play_at = jiffies +
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| 					msecs_to_jiffies(effect->replay.delay);
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| 				state->stop_at = state->play_at +
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| 					msecs_to_jiffies(effect->replay.length);
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| 			}
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| 		} else {
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| 			__set_bit(FF_EFFECT_PLAYING, &state->flags);
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| 			state->adj_at = jiffies;
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| 			ml_combine_effects(combo_effect, state, ml->gain);
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| 		}
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| 	}
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| 
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| 	return combo_effect->type != 0;
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| }
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| 
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| static void ml_play_effects(struct ml_device *ml)
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| {
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| 	struct ff_effect effect;
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| 	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
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| 
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| 	memset(handled_bm, 0, sizeof(handled_bm));
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| 
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| 	while (ml_get_combo_effect(ml, handled_bm, &effect))
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| 		ml->play_effect(ml->dev, ml->private, &effect);
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| 
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| 	ml_schedule_timer(ml);
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| }
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| 
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| static void ml_effect_timer(struct timer_list *t)
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| {
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| 	struct ml_device *ml = from_timer(ml, t, timer);
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| 	struct input_dev *dev = ml->dev;
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| 	unsigned long flags;
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| 
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| 	pr_debug("timer: updating effects\n");
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| 
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| 	spin_lock_irqsave(&dev->event_lock, flags);
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| 	ml_play_effects(ml);
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| 	spin_unlock_irqrestore(&dev->event_lock, flags);
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| }
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| 
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| /*
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|  * Sets requested gain for FF effects. Called with dev->event_lock held.
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|  */
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| static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
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| {
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| 	struct ml_device *ml = dev->ff->private;
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| 	int i;
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| 
 | |
| 	ml->gain = gain;
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| 
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| 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
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| 		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
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| 
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| 	ml_play_effects(ml);
 | |
| }
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| 
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| /*
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|  * Start/stop specified FF effect. Called with dev->event_lock held.
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|  */
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| static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
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| {
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| 	struct ml_device *ml = dev->ff->private;
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| 	struct ml_effect_state *state = &ml->states[effect_id];
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| 
 | |
| 	if (value > 0) {
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| 		pr_debug("initiated play\n");
 | |
| 
 | |
| 		__set_bit(FF_EFFECT_STARTED, &state->flags);
 | |
| 		state->count = value;
 | |
| 		state->play_at = jiffies +
 | |
| 				 msecs_to_jiffies(state->effect->replay.delay);
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| 		state->stop_at = state->play_at +
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| 				 msecs_to_jiffies(state->effect->replay.length);
 | |
| 		state->adj_at = state->play_at;
 | |
| 
 | |
| 	} else {
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| 		pr_debug("initiated stop\n");
 | |
| 
 | |
| 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
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| 			__set_bit(FF_EFFECT_ABORTING, &state->flags);
 | |
| 		else
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| 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
 | |
| 	}
 | |
| 
 | |
| 	ml_play_effects(ml);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
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| static int ml_ff_upload(struct input_dev *dev,
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| 			struct ff_effect *effect, struct ff_effect *old)
 | |
| {
 | |
| 	struct ml_device *ml = dev->ff->private;
 | |
| 	struct ml_effect_state *state = &ml->states[effect->id];
 | |
| 
 | |
| 	spin_lock_irq(&dev->event_lock);
 | |
| 
 | |
| 	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
 | |
| 		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
 | |
| 		state->play_at = jiffies +
 | |
| 				 msecs_to_jiffies(state->effect->replay.delay);
 | |
| 		state->stop_at = state->play_at +
 | |
| 				 msecs_to_jiffies(state->effect->replay.length);
 | |
| 		state->adj_at = state->play_at;
 | |
| 		ml_schedule_timer(ml);
 | |
| 	}
 | |
| 
 | |
| 	spin_unlock_irq(&dev->event_lock);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void ml_ff_destroy(struct ff_device *ff)
 | |
| {
 | |
| 	struct ml_device *ml = ff->private;
 | |
| 
 | |
| 	/*
 | |
| 	 * Even though we stop all playing effects when tearing down
 | |
| 	 * an input device (via input_device_flush() that calls into
 | |
| 	 * input_ff_flush() that stops and erases all effects), we
 | |
| 	 * do not actually stop the timer, and therefore we should
 | |
| 	 * do it here.
 | |
| 	 */
 | |
| 	del_timer_sync(&ml->timer);
 | |
| 
 | |
| 	kfree(ml->private);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * input_ff_create_memless() - create memoryless force-feedback device
 | |
|  * @dev: input device supporting force-feedback
 | |
|  * @data: driver-specific data to be passed into @play_effect
 | |
|  * @play_effect: driver-specific method for playing FF effect
 | |
|  */
 | |
| int input_ff_create_memless(struct input_dev *dev, void *data,
 | |
| 		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
 | |
| {
 | |
| 	struct ml_device *ml;
 | |
| 	struct ff_device *ff;
 | |
| 	int error;
 | |
| 	int i;
 | |
| 
 | |
| 	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
 | |
| 	if (!ml)
 | |
| 		return -ENOMEM;
 | |
| 
 | |
| 	ml->dev = dev;
 | |
| 	ml->private = data;
 | |
| 	ml->play_effect = play_effect;
 | |
| 	ml->gain = 0xffff;
 | |
| 	timer_setup(&ml->timer, ml_effect_timer, 0);
 | |
| 
 | |
| 	set_bit(FF_GAIN, dev->ffbit);
 | |
| 
 | |
| 	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
 | |
| 	if (error) {
 | |
| 		kfree(ml);
 | |
| 		return error;
 | |
| 	}
 | |
| 
 | |
| 	ff = dev->ff;
 | |
| 	ff->private = ml;
 | |
| 	ff->upload = ml_ff_upload;
 | |
| 	ff->playback = ml_ff_playback;
 | |
| 	ff->set_gain = ml_ff_set_gain;
 | |
| 	ff->destroy = ml_ff_destroy;
 | |
| 
 | |
| 	/* we can emulate periodic effects with RUMBLE */
 | |
| 	if (test_bit(FF_RUMBLE, ff->ffbit)) {
 | |
| 		set_bit(FF_PERIODIC, dev->ffbit);
 | |
| 		set_bit(FF_SINE, dev->ffbit);
 | |
| 		set_bit(FF_TRIANGLE, dev->ffbit);
 | |
| 		set_bit(FF_SQUARE, dev->ffbit);
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 | |
| 		ml->states[i].effect = &ff->effects[i];
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| EXPORT_SYMBOL_GPL(input_ff_create_memless);
 |