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Now that we stash persistent information in struct pid there's no need to play volatile games with pinning struct pid via dentries in pidfs. Link: https://lore.kernel.org/20250618-work-pidfs-persistent-v2-8-98f3456fd552@kernel.org Reviewed-by: Alexander Mikhalitsyn <aleksandr.mikhalitsyn@canonical.com> Signed-off-by: Christian Brauner <brauner@kernel.org>