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			Drop a repeated word. Fix punctuation of "eg." to "e.g." Fix punctuation of "ie" to "i.e." Add hyphentation to non-zero. Capitalize PM (for Power Management). Capitalize ID (for Identifier). Change "," in a run-on sentence to ";". Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: linux-input@vger.kernel.org Cc: Jonathan Corbet <corbet@lwn.net> Cc: linux-doc@vger.kernel.org Link: https://lore.kernel.org/r/20210302223523.20130-8-rdunlap@infradead.org Signed-off-by: Jonathan Corbet <corbet@lwn.net>
		
			
				
	
	
		
			349 lines
		
	
	
		
			13 KiB
		
	
	
	
		
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			349 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| ===============================
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| Creating an input device driver
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| ===============================
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| 
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| The simplest example
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| ~~~~~~~~~~~~~~~~~~~~
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| 
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| Here comes a very simple example of an input device driver. The device has
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| just one button and the button is accessible at i/o port BUTTON_PORT. When
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| pressed or released a BUTTON_IRQ happens. The driver could look like::
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| 
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|     #include <linux/input.h>
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|     #include <linux/module.h>
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|     #include <linux/init.h>
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| 
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|     #include <asm/irq.h>
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|     #include <asm/io.h>
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| 
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|     static struct input_dev *button_dev;
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| 
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|     static irqreturn_t button_interrupt(int irq, void *dummy)
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|     {
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| 	    input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
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| 	    input_sync(button_dev);
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| 	    return IRQ_HANDLED;
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|     }
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| 
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|     static int __init button_init(void)
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|     {
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| 	    int error;
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| 
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| 	    if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
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| 		    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
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| 		    return -EBUSY;
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| 	    }
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| 
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| 	    button_dev = input_allocate_device();
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| 	    if (!button_dev) {
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| 		    printk(KERN_ERR "button.c: Not enough memory\n");
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| 		    error = -ENOMEM;
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| 		    goto err_free_irq;
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| 	    }
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| 
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| 	    button_dev->evbit[0] = BIT_MASK(EV_KEY);
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| 	    button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
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| 
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| 	    error = input_register_device(button_dev);
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| 	    if (error) {
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| 		    printk(KERN_ERR "button.c: Failed to register device\n");
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| 		    goto err_free_dev;
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| 	    }
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| 
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| 	    return 0;
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| 
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|     err_free_dev:
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| 	    input_free_device(button_dev);
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|     err_free_irq:
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| 	    free_irq(BUTTON_IRQ, button_interrupt);
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| 	    return error;
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|     }
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| 
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|     static void __exit button_exit(void)
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|     {
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| 	    input_unregister_device(button_dev);
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| 	    free_irq(BUTTON_IRQ, button_interrupt);
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|     }
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| 
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|     module_init(button_init);
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|     module_exit(button_exit);
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| 
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| What the example does
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| ~~~~~~~~~~~~~~~~~~~~~
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| 
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| First it has to include the <linux/input.h> file, which interfaces to the
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| input subsystem. This provides all the definitions needed.
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| 
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| In the _init function, which is called either upon module load or when
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| booting the kernel, it grabs the required resources (it should also check
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| for the presence of the device).
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| 
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| Then it allocates a new input device structure with input_allocate_device()
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| and sets up input bitfields. This way the device driver tells the other
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| parts of the input systems what it is - what events can be generated or
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| accepted by this input device. Our example device can only generate EV_KEY
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| type events, and from those only BTN_0 event code. Thus we only set these
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| two bits. We could have used::
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| 
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| 	set_bit(EV_KEY, button_dev.evbit);
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| 	set_bit(BTN_0, button_dev.keybit);
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| 
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| as well, but with more than single bits the first approach tends to be
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| shorter.
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| 
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| Then the example driver registers the input device structure by calling::
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| 
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| 	input_register_device(&button_dev);
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| 
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| This adds the button_dev structure to linked lists of the input driver and
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| calls device handler modules _connect functions to tell them a new input
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| device has appeared. input_register_device() may sleep and therefore must
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| not be called from an interrupt or with a spinlock held.
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| 
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| While in use, the only used function of the driver is::
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| 
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| 	button_interrupt()
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| 
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| which upon every interrupt from the button checks its state and reports it
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| via the::
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| 
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| 	input_report_key()
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| 
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| call to the input system. There is no need to check whether the interrupt
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| routine isn't reporting two same value events (press, press for example) to
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| the input system, because the input_report_* functions check that
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| themselves.
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| 
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| Then there is the::
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| 
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| 	input_sync()
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| 
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| call to tell those who receive the events that we've sent a complete report.
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| This doesn't seem important in the one button case, but is quite important
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| for example for mouse movement, where you don't want the X and Y values
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| to be interpreted separately, because that'd result in a different movement.
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| 
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| dev->open() and dev->close()
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| In case the driver has to repeatedly poll the device, because it doesn't
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| have an interrupt coming from it and the polling is too expensive to be done
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| all the time, or if the device uses a valuable resource (e.g. interrupt), it
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| can use the open and close callback to know when it can stop polling or
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| release the interrupt and when it must resume polling or grab the interrupt
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| again. To do that, we would add this to our example driver::
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| 
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|     static int button_open(struct input_dev *dev)
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|     {
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| 	    if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
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| 		    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
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| 		    return -EBUSY;
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| 	    }
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| 
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| 	    return 0;
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|     }
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| 
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|     static void button_close(struct input_dev *dev)
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|     {
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| 	    free_irq(IRQ_AMIGA_VERTB, button_interrupt);
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|     }
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| 
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|     static int __init button_init(void)
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|     {
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| 	    ...
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| 	    button_dev->open = button_open;
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| 	    button_dev->close = button_close;
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| 	    ...
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|     }
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| 
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| Note that input core keeps track of number of users for the device and
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| makes sure that dev->open() is called only when the first user connects
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| to the device and that dev->close() is called when the very last user
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| disconnects. Calls to both callbacks are serialized.
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| 
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| The open() callback should return a 0 in case of success or any non-zero value
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| in case of failure. The close() callback (which is void) must always succeed.
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| 
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| Inhibiting input devices
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| ~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| Inhibiting a device means ignoring input events from it. As such it is about
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| maintaining relationships with input handlers - either already existing
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| relationships, or relationships to be established while the device is in
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| inhibited state.
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| 
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| If a device is inhibited, no input handler will receive events from it.
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| 
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| The fact that nobody wants events from the device is exploited further, by
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| calling device's close() (if there are users) and open() (if there are users) on
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| inhibit and uninhibit operations, respectively. Indeed, the meaning of close()
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| is to stop providing events to the input core and that of open() is to start
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| providing events to the input core.
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| 
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| Calling the device's close() method on inhibit (if there are users) allows the
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| driver to save power. Either by directly powering down the device or by
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| releasing the runtime-PM reference it got in open() when the driver is using
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| runtime-PM.
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| 
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| Inhibiting and uninhibiting are orthogonal to opening and closing the device by
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| input handlers. Userspace might want to inhibit a device in anticipation before
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| any handler is positively matched against it.
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| 
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| Inhibiting and uninhibiting are orthogonal to device's being a wakeup source,
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| too. Being a wakeup source plays a role when the system is sleeping, not when
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| the system is operating.  How drivers should program their interaction between
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| inhibiting, sleeping and being a wakeup source is driver-specific.
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| 
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| Taking the analogy with the network devices - bringing a network interface down
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| doesn't mean that it should be impossible be wake the system up on LAN through
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| this interface. So, there may be input drivers which should be considered wakeup
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| sources even when inhibited. Actually, in many I2C input devices their interrupt
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| is declared a wakeup interrupt and its handling happens in driver's core, which
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| is not aware of input-specific inhibit (nor should it be).  Composite devices
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| containing several interfaces can be inhibited on a per-interface basis and e.g.
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| inhibiting one interface shouldn't affect the device's capability of being a
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| wakeup source.
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| 
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| If a device is to be considered a wakeup source while inhibited, special care
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| must be taken when programming its suspend(), as it might need to call device's
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| open(). Depending on what close() means for the device in question, not
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| opening() it before going to sleep might make it impossible to provide any
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| wakeup events. The device is going to sleep anyway.
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| 
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| Basic event types
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| ~~~~~~~~~~~~~~~~~
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| 
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| The most simple event type is EV_KEY, which is used for keys and buttons.
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| It's reported to the input system via::
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| 
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| 	input_report_key(struct input_dev *dev, int code, int value)
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| 
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| See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to
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| KEY_MAX). Value is interpreted as a truth value, i.e. any non-zero value means
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| key pressed, zero value means key released. The input code generates events only
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| in case the value is different from before.
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| 
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| In addition to EV_KEY, there are two more basic event types: EV_REL and
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| EV_ABS. They are used for relative and absolute values supplied by the
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| device. A relative value may be for example a mouse movement in the X axis.
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| The mouse reports it as a relative difference from the last position,
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| because it doesn't have any absolute coordinate system to work in. Absolute
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| events are namely for joysticks and digitizers - devices that do work in an
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| absolute coordinate systems.
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| 
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| Having the device report EV_REL buttons is as simple as with EV_KEY; simply
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| set the corresponding bits and call the::
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| 
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| 	input_report_rel(struct input_dev *dev, int code, int value)
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| 
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| function. Events are generated only for non-zero values.
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| 
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| However EV_ABS requires a little special care. Before calling
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| input_register_device, you have to fill additional fields in the input_dev
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| struct for each absolute axis your device has. If our button device had also
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| the ABS_X axis::
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| 
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| 	button_dev.absmin[ABS_X] = 0;
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| 	button_dev.absmax[ABS_X] = 255;
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| 	button_dev.absfuzz[ABS_X] = 4;
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| 	button_dev.absflat[ABS_X] = 8;
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| 
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| Or, you can just say::
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| 
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| 	input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
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| 
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| This setting would be appropriate for a joystick X axis, with the minimum of
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| 0, maximum of 255 (which the joystick *must* be able to reach, no problem if
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| it sometimes reports more, but it must be able to always reach the min and
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| max values), with noise in the data up to +- 4, and with a center flat
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| position of size 8.
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| 
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| If you don't need absfuzz and absflat, you can set them to zero, which mean
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| that the thing is precise and always returns to exactly the center position
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| (if it has any).
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| 
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| BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| These three macros from bitops.h help some bitfield computations::
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| 
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| 	BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
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| 			   x bits
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| 	BIT_WORD(x)	 - returns the index in the array in longs for bit x
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| 	BIT_MASK(x)	 - returns the index in a long for bit x
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| 
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| The id* and name fields
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| ~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| The dev->name should be set before registering the input device by the input
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| device driver. It's a string like 'Generic button device' containing a
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| user friendly name of the device.
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| 
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| The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
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| of the device. The bus IDs are defined in input.h. The vendor and device IDs
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| are defined in pci_ids.h, usb_ids.h and similar include files. These fields
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| should be set by the input device driver before registering it.
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| 
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| The idtype field can be used for specific information for the input device
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| driver.
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| 
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| The id and name fields can be passed to userland via the evdev interface.
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| 
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| The keycode, keycodemax, keycodesize fields
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| These three fields should be used by input devices that have dense keymaps.
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| The keycode is an array used to map from scancodes to input system keycodes.
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| The keycode max should contain the size of the array and keycodesize the
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| size of each entry in it (in bytes).
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| 
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| Userspace can query and alter current scancode to keycode mappings using
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| EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
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| When a device has all 3 aforementioned fields filled in, the driver may
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| rely on kernel's default implementation of setting and querying keycode
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| mappings.
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| 
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| dev->getkeycode() and dev->setkeycode()
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| getkeycode() and setkeycode() callbacks allow drivers to override default
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| keycode/keycodesize/keycodemax mapping mechanism provided by input core
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| and implement sparse keycode maps.
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| 
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| Key autorepeat
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| ~~~~~~~~~~~~~~
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| 
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| ... is simple. It is handled by the input.c module. Hardware autorepeat is
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| not used, because it's not present in many devices and even where it is
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| present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
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| autorepeat for your device, just set EV_REP in dev->evbit. All will be
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| handled by the input system.
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| 
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| Other event types, handling output events
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| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| 
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| The other event types up to now are:
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| 
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| - EV_LED - used for the keyboard LEDs.
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| - EV_SND - used for keyboard beeps.
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| 
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| They are very similar to for example key events, but they go in the other
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| direction - from the system to the input device driver. If your input device
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| driver can handle these events, it has to set the respective bits in evbit,
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| *and* also the callback routine::
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| 
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|     button_dev->event = button_event;
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| 
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|     int button_event(struct input_dev *dev, unsigned int type,
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| 		     unsigned int code, int value)
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|     {
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| 	    if (type == EV_SND && code == SND_BELL) {
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| 		    outb(value, BUTTON_BELL);
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| 		    return 0;
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| 	    }
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| 	    return -1;
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|     }
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| 
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| This callback routine can be called from an interrupt or a BH (although that
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| isn't a rule), and thus must not sleep, and must not take too long to finish.
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