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			having a delayed work item per job is redundant as we only need one per scheduler to track the time out the currently executing job. v2: the first element of the ring mirror list is the currently executing job so we don't need a additional variable for it v3: squash in fixes for v3d and etnaviv Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Suggested-by: Christian König <christian.koenig@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
		
			
				
	
	
		
			330 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright 2015 Advanced Micro Devices, Inc.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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|  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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|  * OTHER DEALINGS IN THE SOFTWARE.
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|  *
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|  */
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| 
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| #ifndef _DRM_GPU_SCHEDULER_H_
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| #define _DRM_GPU_SCHEDULER_H_
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| 
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| #include <drm/spsc_queue.h>
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| #include <linux/dma-fence.h>
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| 
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| #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
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| 
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| struct drm_gpu_scheduler;
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| struct drm_sched_rq;
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| 
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| enum drm_sched_priority {
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| 	DRM_SCHED_PRIORITY_MIN,
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| 	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
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| 	DRM_SCHED_PRIORITY_NORMAL,
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| 	DRM_SCHED_PRIORITY_HIGH_SW,
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| 	DRM_SCHED_PRIORITY_HIGH_HW,
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| 	DRM_SCHED_PRIORITY_KERNEL,
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| 	DRM_SCHED_PRIORITY_MAX,
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| 	DRM_SCHED_PRIORITY_INVALID = -1,
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| 	DRM_SCHED_PRIORITY_UNSET = -2
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| };
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| 
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| /**
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|  * struct drm_sched_entity - A wrapper around a job queue (typically
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|  * attached to the DRM file_priv).
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|  *
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|  * @list: used to append this struct to the list of entities in the
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|  *        runqueue.
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|  * @rq: runqueue on which this entity is currently scheduled.
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|  * @rq_list: a list of run queues on which jobs from this entity can
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|  *           be scheduled
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|  * @num_rq_list: number of run queues in the rq_list
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|  * @rq_lock: lock to modify the runqueue to which this entity belongs.
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|  * @job_queue: the list of jobs of this entity.
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|  * @fence_seq: a linearly increasing seqno incremented with each
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|  *             new &drm_sched_fence which is part of the entity.
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|  * @fence_context: a unique context for all the fences which belong
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|  *                 to this entity.
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|  *                 The &drm_sched_fence.scheduled uses the
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|  *                 fence_context but &drm_sched_fence.finished uses
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|  *                 fence_context + 1.
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|  * @dependency: the dependency fence of the job which is on the top
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|  *              of the job queue.
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|  * @cb: callback for the dependency fence above.
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|  * @guilty: points to ctx's guilty.
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|  * @fini_status: contains the exit status in case the process was signalled.
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|  * @last_scheduled: points to the finished fence of the last scheduled job.
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|  * @last_user: last group leader pushing a job into the entity.
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|  * @stopped: Marks the enity as removed from rq and destined for termination.
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|  *
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|  * Entities will emit jobs in order to their corresponding hardware
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|  * ring, and the scheduler will alternate between entities based on
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|  * scheduling policy.
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|  */
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| struct drm_sched_entity {
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| 	struct list_head		list;
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| 	struct drm_sched_rq		*rq;
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| 	struct drm_sched_rq		**rq_list;
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| 	unsigned int                    num_rq_list;
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| 	spinlock_t			rq_lock;
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| 
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| 	struct spsc_queue		job_queue;
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| 
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| 	atomic_t			fence_seq;
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| 	uint64_t			fence_context;
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| 
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| 	struct dma_fence		*dependency;
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| 	struct dma_fence_cb		cb;
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| 	atomic_t			*guilty;
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| 	struct dma_fence                *last_scheduled;
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| 	struct task_struct		*last_user;
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| 	bool 				stopped;
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| };
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| 
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| /**
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|  * struct drm_sched_rq - queue of entities to be scheduled.
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|  *
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|  * @lock: to modify the entities list.
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|  * @sched: the scheduler to which this rq belongs to.
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|  * @entities: list of the entities to be scheduled.
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|  * @current_entity: the entity which is to be scheduled.
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|  *
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|  * Run queue is a set of entities scheduling command submissions for
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|  * one specific ring. It implements the scheduling policy that selects
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|  * the next entity to emit commands from.
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|  */
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| struct drm_sched_rq {
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| 	spinlock_t			lock;
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| 	struct drm_gpu_scheduler	*sched;
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| 	struct list_head		entities;
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| 	struct drm_sched_entity		*current_entity;
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| };
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| 
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| /**
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|  * struct drm_sched_fence - fences corresponding to the scheduling of a job.
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|  */
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| struct drm_sched_fence {
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|         /**
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|          * @scheduled: this fence is what will be signaled by the scheduler
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|          * when the job is scheduled.
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|          */
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| 	struct dma_fence		scheduled;
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| 
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|         /**
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|          * @finished: this fence is what will be signaled by the scheduler
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|          * when the job is completed.
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|          *
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|          * When setting up an out fence for the job, you should use
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|          * this, since it's available immediately upon
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|          * drm_sched_job_init(), and the fence returned by the driver
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|          * from run_job() won't be created until the dependencies have
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|          * resolved.
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|          */
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| 	struct dma_fence		finished;
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| 
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|         /**
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|          * @cb: the callback for the parent fence below.
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|          */
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| 	struct dma_fence_cb		cb;
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|         /**
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|          * @parent: the fence returned by &drm_sched_backend_ops.run_job
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|          * when scheduling the job on hardware. We signal the
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|          * &drm_sched_fence.finished fence once parent is signalled.
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|          */
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| 	struct dma_fence		*parent;
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|         /**
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|          * @sched: the scheduler instance to which the job having this struct
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|          * belongs to.
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|          */
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| 	struct drm_gpu_scheduler	*sched;
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|         /**
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|          * @lock: the lock used by the scheduled and the finished fences.
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|          */
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| 	spinlock_t			lock;
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|         /**
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|          * @owner: job owner for debugging
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|          */
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| 	void				*owner;
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| };
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| 
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| struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
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| 
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| /**
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|  * struct drm_sched_job - A job to be run by an entity.
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|  *
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|  * @queue_node: used to append this struct to the queue of jobs in an entity.
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|  * @sched: the scheduler instance on which this job is scheduled.
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|  * @s_fence: contains the fences for the scheduling of job.
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|  * @finish_cb: the callback for the finished fence.
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|  * @finish_work: schedules the function @drm_sched_job_finish once the job has
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|  *               finished to remove the job from the
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|  *               @drm_gpu_scheduler.ring_mirror_list.
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|  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
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|  * @id: a unique id assigned to each job scheduled on the scheduler.
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|  * @karma: increment on every hang caused by this job. If this exceeds the hang
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|  *         limit of the scheduler then the job is marked guilty and will not
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|  *         be scheduled further.
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|  * @s_priority: the priority of the job.
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|  * @entity: the entity to which this job belongs.
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|  *
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|  * A job is created by the driver using drm_sched_job_init(), and
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|  * should call drm_sched_entity_push_job() once it wants the scheduler
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|  * to schedule the job.
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|  */
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| struct drm_sched_job {
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| 	struct spsc_node		queue_node;
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| 	struct drm_gpu_scheduler	*sched;
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| 	struct drm_sched_fence		*s_fence;
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| 	struct dma_fence_cb		finish_cb;
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| 	struct work_struct		finish_work;
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| 	struct list_head		node;
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| 	uint64_t			id;
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| 	atomic_t			karma;
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| 	enum drm_sched_priority		s_priority;
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| 	struct drm_sched_entity  *entity;
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| };
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| 
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| static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
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| 					    int threshold)
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| {
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| 	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
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| }
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| 
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| /**
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|  * struct drm_sched_backend_ops
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|  *
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|  * Define the backend operations called by the scheduler,
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|  * these functions should be implemented in driver side.
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|  */
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| struct drm_sched_backend_ops {
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| 	/**
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|          * @dependency: Called when the scheduler is considering scheduling
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|          * this job next, to get another struct dma_fence for this job to
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| 	 * block on.  Once it returns NULL, run_job() may be called.
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| 	 */
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| 	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
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| 					struct drm_sched_entity *s_entity);
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| 
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| 	/**
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|          * @run_job: Called to execute the job once all of the dependencies
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|          * have been resolved.  This may be called multiple times, if
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| 	 * timedout_job() has happened and drm_sched_job_recovery()
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| 	 * decides to try it again.
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| 	 */
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| 	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
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| 
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| 	/**
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|          * @timedout_job: Called when a job has taken too long to execute,
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|          * to trigger GPU recovery.
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| 	 */
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| 	void (*timedout_job)(struct drm_sched_job *sched_job);
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| 
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| 	/**
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|          * @free_job: Called once the job's finished fence has been signaled
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|          * and it's time to clean it up.
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| 	 */
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| 	void (*free_job)(struct drm_sched_job *sched_job);
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| };
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| 
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| /**
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|  * struct drm_gpu_scheduler
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|  *
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|  * @ops: backend operations provided by the driver.
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|  * @hw_submission_limit: the max size of the hardware queue.
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|  * @timeout: the time after which a job is removed from the scheduler.
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|  * @name: name of the ring for which this scheduler is being used.
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|  * @sched_rq: priority wise array of run queues.
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|  * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
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|  *                  is ready to be scheduled.
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|  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
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|  *                 waits on this wait queue until all the scheduled jobs are
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|  *                 finished.
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|  * @hw_rq_count: the number of jobs currently in the hardware queue.
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|  * @job_id_count: used to assign unique id to the each job.
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|  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
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|  *            timeout interval is over.
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|  * @thread: the kthread on which the scheduler which run.
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|  * @ring_mirror_list: the list of jobs which are currently in the job queue.
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|  * @job_list_lock: lock to protect the ring_mirror_list.
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|  * @hang_limit: once the hangs by a job crosses this limit then it is marked
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|  *              guilty and it will be considered for scheduling further.
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|  * @num_jobs: the number of jobs in queue in the scheduler
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|  *
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|  * One scheduler is implemented for each hardware ring.
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|  */
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| struct drm_gpu_scheduler {
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| 	const struct drm_sched_backend_ops	*ops;
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| 	uint32_t			hw_submission_limit;
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| 	long				timeout;
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| 	const char			*name;
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| 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
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| 	wait_queue_head_t		wake_up_worker;
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| 	wait_queue_head_t		job_scheduled;
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| 	atomic_t			hw_rq_count;
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| 	atomic64_t			job_id_count;
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| 	struct delayed_work		work_tdr;
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| 	struct task_struct		*thread;
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| 	struct list_head		ring_mirror_list;
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| 	spinlock_t			job_list_lock;
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| 	int				hang_limit;
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| 	atomic_t                        num_jobs;
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| };
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| 
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| int drm_sched_init(struct drm_gpu_scheduler *sched,
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| 		   const struct drm_sched_backend_ops *ops,
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| 		   uint32_t hw_submission, unsigned hang_limit, long timeout,
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| 		   const char *name);
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| void drm_sched_fini(struct drm_gpu_scheduler *sched);
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| int drm_sched_job_init(struct drm_sched_job *job,
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| 		       struct drm_sched_entity *entity,
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| 		       void *owner);
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| void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
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| void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
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| 			    struct drm_sched_job *job);
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| void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
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| bool drm_sched_dependency_optimized(struct dma_fence* fence,
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| 				    struct drm_sched_entity *entity);
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| void drm_sched_job_kickout(struct drm_sched_job *s_job);
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| 
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| void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
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| 			     struct drm_sched_entity *entity);
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| void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
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| 				struct drm_sched_entity *entity);
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| 
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| int drm_sched_entity_init(struct drm_sched_entity *entity,
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| 			  struct drm_sched_rq **rq_list,
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| 			  unsigned int num_rq_list,
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| 			  atomic_t *guilty);
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| long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
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| void drm_sched_entity_fini(struct drm_sched_entity *entity);
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| void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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| void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
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| struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
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| void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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| 			       struct drm_sched_entity *entity);
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| void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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| 				   enum drm_sched_priority priority);
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| bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
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| 
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| struct drm_sched_fence *drm_sched_fence_create(
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| 	struct drm_sched_entity *s_entity, void *owner);
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| void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
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| void drm_sched_fence_finished(struct drm_sched_fence *fence);
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| 
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| #endif
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