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Atm we setup the HW panel power sequencer logic both for eDP and DP
ports. On eDP we then go on and start the power on sequence and commence
with link training when it's ready. On DP we don't do the power on
sequencing but do the link training immediately. At this point the DP
PHY block gets stuck, since - supposedly - it is waiting for the power
on sequence to finish. The actual register write that seems to hold off
the PHY is PIPEX_PP_ON_DELAYS[Panel Control Port Select]. Writing here
a non-0 value eventually sets PIPEX_PP_STATUS[Require Asset Status] to
1 and blocks the PHY until the panel power on is ready.
Fix this by not doing any PP sequencing setup for DP ports.
Thanks to Ville Syrjälä, Jesse Barnes and Todd Previte for the help in
tracking this down.
Note that on older gmch platforms (where we have lvds instead of edp)
we've hacked around this by writing the magic ABCD unlock key to PP
registers, which disables the hw sanity checks.
For edp all platforms thus far had the pch split, with the edp port in
the north display complex and the PP registers on the pch the hw
sanity checks (expressed through the "Require Asset Status" bit) was
never functional, hence never a real issue.
This regression has been introduce in
commit bf13e81b90
Author: Jani Nikula <jani.nikula@intel.com>
Date: Fri Sep 6 07:40:05 2013 +0300
drm/i915: add support for per-pipe power sequencing on vlv
Signed-off-by: Imre Deak <imre.deak@intel.com>
[danvet: Add note about the bigger story here.]
Cc: stable@vger.kernel.org
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html