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Run to parity ensures that current will get a chance to run its full slice in one go but this can create large latency and/or lag for entities with shorter slice that have exhausted their previous slice and wait to run their next slice. Clamp the run to parity to the shortest slice of all enqueued entities. Signed-off-by: Vincent Guittot <vincent.guittot@linaro.org> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Link: https://lkml.kernel.org/r/20250708165630.1948751-5-vincent.guittot@linaro.org